
I haven't unlocked the chicken yet, but the others are all fun to have around.ĩ.) Certain side characters. I do have to say that the hat should've included long, Jack Sparrow-esque hair with it, but still my go-to outfit.Ĩ.) Amigos. That's just hilarious and the perks are excellent. Not as good the Seed family though.Ħ.) Weapon customization. The other bosses I found to be semi-cookie-cutter, but serviceable nonetheless. Giancarlo Esposito certainly elevated the game. And at last, these lovelies come along and I ALMOST couldn't be happier (see my post "who programmed the horses?).
#FIRE MODE FAR CRY 2 PC SERIES#
Since FC Primal (which is the best in the series btw) having mounts, I thought it would be the norm going forward to have at least one animal to ride, but no. Maybe it's my age, but when I can hear the Indy theme in my head during a treasure hunt, it's a good thing.ģ.) Rideable horses. The adventurer in me begs to explore ancient caverns and pirate coves, discovering treasures and escaping booby traps (need more of that, btw. Love it.Ģ.) Tropical exotic locations allow for more interesting side quests. It's always better when devs have flexibility to make a new world to play in. But I popped FC 5 in a fee days ago, after finishing 6 and I believe 5 is better overall.ġ.) Very large and interesting map. There is a lot to enjoy here, and I thoroughly did. and the world will live as one."įor starters, let me state that FC 6 is NOT a bad game. You don't hear much from us, because we are too busy freeing the people of Yara. Meanwhile, in quiet homes throughout gameland, millions of players were enjoying #6 the way *they* want to play it. The developer was confused, although there were many valid complaints most of which where eventually resolved by the developer, there was a platitude of gamers who didn't know they could play #6 as they wanted. "The developer doesn't care!!! They haven't done what I wanted".

"It's not exactly as I want it!!!!" Cries of persecution could be heard in the community. "Worst FC ever!" was heard loudly, which confused the developer as well as legions of less vocal players who were busy enjoying the game. "I hate Supremos! - I want my money back." "What, only Amigos? I want my money back". The echos of disdain for #6 reverberated by those most vocal in the community. Great care had been taken during development to help the majority of players have a better combat and stealth experience. And combat, after a "Title 5 update", was more than exciting especially in the added "Guerilla" difficulty mode. Sonic and visual design exceeded all previous Far Cry games.

In fact, #6 had so many choices, which gave players many choices in game play, that some were heard in gaming land complaining about game design. The world was bigger, and there was a huge amount of side activities that players could choose to do, like chicken fights. Again, the quest "extras" could often be safely ignored by the player.Īnd then there was 6, which exploded once again all the boundaries as well as player choices. They didn't just add more player side activities and expand player choices, in almost every respect #5 exploded in player choices and activities. In every respect, #5 crashed down all the boundary's in terms of story and world. "We want more!!!!! But make it different and keep it the same". "More more more" could be heard with a rising pitch and energy that shook the gaming world. #4 came along with a new story, some new twists in game play, and another great villian. It was all good still in gaming land.Īgain, shouts of "more more more" could be heard. And like #2, players could choose to do them or ignore them.

It also feature a lot more side activities, which although still not required, exponentially increased player choices. It featured an even bigger and more complex story, more freedom of player choices, a ton of weapons, both stealth and crazy combat. The new game, #3, would explode into the gaming world with a force that was never heard before. Shouts of "More more more" were again heard throughout the kingdom.Īnd there would be more. Indeed some users would enjoy them and others ignore. These additional features were not required to be used.

The developer added additional features, such as a buddy system and tape recordings of the bad guy. The sequel would bring along the sense of open world, an even larger story, and more weapons into the mix. A company called UBIsoft decided to buy the game, and develop a sequel. Shouts of "More, more, more!" could be heard throughout gameland. The word rapidly spread, here was a superior game. The people who played it were amazed at the sense of open world, the combat, and the plot. There once was a game in gaming land that came out of nowhere.
